7 days to die xml editing

- Added zooming to the New Object view. - Changed label to be purple in direct edit view. Restarting client. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. This is useful when creating objects that are all similiar and you don't need the attributes. hello where to edit xml or so to build above 250m high ? The more mods/utils like it the better for everyone. Removed the memory optimization to fix crashing issues with large files. More for convenience. -Added a close button to the ModInfo view. Posts: 1. Install SteamCMD Changed "=" to """(Double Quote). @Spatch, no idea how you plan to edit the XMLs but I'd recommend using small "modlets" rather than direct edits. Xpath "modlets" are just a few files/folders. This is now fixed and any object tree should have these menu options. Path relative to the SaveGameFolder -->, , , , , , , , , , , , , , , , , , , ,

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