macos monterey opengl

All postings and use of the content on this site are subject to the. I am doing a cross-platform project that uses C++ and OpenGL ( I know I should be using MoltenVK or Metal, but OpenGL is nice and simple for starting out and is cross platform). #version 410 core You must log in or register to reply here. return nil; glGetShaderiv(id, GL_INFO_LOG_LENGTH, &length); FYI, here's an ugly hack that at least makes my application usable on Monterey: I make this code optional via a menu option so it's controllable by the user. Repository updates can be pulled via the following command: This repository uses rebase based workflows heavily. } In my case, I found that if I can bring up the "Force Quit Applications" dialog (Command+Option+Esc) and leave it on top of the app's fullscreen window, the present timings become consistently good as they're forced to go through the compositor, illustrated here: I would be interested to hear if the same hack makes ordinary OpenGL applications behave. Not perfect and you will lose some performance, but seems to work pretty well. A forum where Apple customers help each other with their products. By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. Ryzen processors work just fine. Is there a lower level API beyond DirectX/OpenGL? At this point, it's best to just get another laptop/desktop for Windows/Linux. physical macOS systems. I pulled gl.xml from the Khronos site, parsed the xml and created all the headers / exported functions / dispatch tables / private gl functions along with parsing the error and gl state structure definitions. */ For what it's worth, it's still not fixed in macOS 12.4 (21F5048e). Well that was 800+ functions and a load of work I didn't have to do. provided; every potential issue may involve several factors not detailed in the conversations Built-in OpenGL on macOS works a little bit different from other platforms like Windows or Linux. Monster Virtual Machines Support massively sized virtual machines with up to 32 CPU cores, 128GB of RAM, 10TB virtual disks and 8GB of vRAM per VM with available hardware. I've been using ANGLE to get my game running consistently across platforms, using the backends for Metal on macOS, Vulkan on Windows/Linux, D3D11 on Windows. Apple disclaims any and all liability for the acts, omissions and conduct of any third parties in connection with or related to your use of the site. } When Monterey was released, it supported the following Macs: Macs that were released after Monterey was released, with Monterey as the initial operating major release, are: By using patch tools, macOS Monterey can be installed on earlier computers that are officially unsupported, such as the 2014 iMac and the 2013 MacBook Pro. Does anyone know if Apple is aware of the problem and if work is ongoing to fix it? That's been fixed", "Apple fixes bug that could cause macOS Monterey to brick Macs with a T2 security chip", "Apple 'investigating' widespread MacBook Pro MagSafe charging issues", "macOS Monterey 12.1 Fixes Major Tap to Click, YouTube HDR, and Charging Bugs", "2021 MacBook Pro users complain about crackling and popping audio issues", "Can no longer detect 2nd display in MacOS Monterey", "List of All Macs Compatibility With macOS Monterey", "Here Are All the Macs Compatible With macOS Monterey", "Opencore Legacy Patcher - Monterey + Big Sur", https://en.wikipedia.org/w/index.php?title=MacOS_Monterey&oldid=1142168078, Creative Commons Attribution-ShareAlike License 3.0, Proprietary software with open-source components and content licensed with. in vec4 v_Color; Is lock-free synchronization always superior to synchronization using locks? glCallLists(contentCount,GL_FLOAT, curveList); MacBook Pro 16, I'll add the following thoughts (full disclosure, I am the lead dev on the MoltenVK and MoltenGL projects): Thanks for contributing an answer to Stack Overflow! Apple may provide or recommend responses as a possible solution based on the information A potential fix is proposed inthis SO post, but I am new to Xcode and the answer is too vague for me. Easiest way to remove 3/16" drive rivets from a lower screen door hinge? However from my understandings on graphic APIs, I know that the graphic driver for specific OS (which supports specific graphic APIs) is provided by graphic card vendor (In the form of an executable file), not pre-built in OS. to the window that the user is focused on (or the screen), ideally with a keyboard shortcut. To learn more, see our tips on writing great answers. WebOpenGL Capabilities Tables This table lists Legacy OpenGL extensions and parameter values reported for macOS 10.7.5. It's very encouraging to hear that Metal applications are also broken with similar issues as it means Apple will hopefully spend some effort on fixing the problem. layout(location = 0) in vec3 a_Position; OpenGL is an excellent choice for graphics development on the Macintosh platform because it offers the following advantages: Reliable Implementation. Only commercial (paid) support is available now to avoid spammy issues. You signed in with another tab or window. [self release]; [_openGLContext setPixelBuffer:glPixelBuffer cubeMapFace:0 mipMapLevel:0 currentVirtualScreen:[_openGLContext currentVirtualScreen]]; return bufferRef; Provisions to allow the planned introduction of "Expanded Protections for Children," which will apply cryptography to detect and help limit the spread of, networkQuality, a command-line tool for measuring upload/download capacity, upload/download flows, and upload/download responsiveness, An automatically populated "Games" folder within launchpad, Support for ProMotion in new 2021 MacBook Pro, New Object Capture API for creating 3D models using images, Laptops unable to boot (fixed with 12.0.1 update), Inability to charge sleeping laptops with MagSafe (fixed with 12.1 update), Mouse pointer memory leak issue (fixed with 12.1 update), Audio issue with speaker and audio output crackling and popping, Problems connecting external displays to Mac using any version of Monterey, This page was last edited on 28 February 2023, at 22:03. I might have the implementation wrong though, not sure if I need to do the draw+present within the displaylink callback (or even just the present?) Visual Look Up makes it easy to identify objects (e.g. Below is my code, if it is of any consequence: Where to access it? I suggest using Metal instead. Thanks a lot for adding this workaround! Edit: I just tested with running my application in windowed mode and it's exactly the same problem, VSync doesn't work there either. Available for: macOS Monterey. Check out the notes included in this repository. Even just running the Vulkan SDK "vkcube" sample will replicate the issue (shown below with the macOS 13 and later MTL_HUD_ENABLED=1 environment variable): The blue line graph in the overlay on the upper right is the frame present time, and is where things are wildly inconsistent. No one outside of Apple knows Apples plans. [52245:0609/193826.555969:ERROR:gl_initializer_mac.cc(65)] Error choosing pixel format. Not only can you run the latest and greatest operating systems, you can also emulate older operating systems whether it's on PowerPC, SPARC, or x86_64. How to use GL_EXT_framebuffer_object instead? WebDesigned for macOS Unlike other free virtualization software, UTM was created for macOS and only for Apple platforms. Apple holds the full control over OpenGL functionality in system and doesn't give graphics card vendors any way to deliver users more up-to-date OpenGL features (even when their hardware supports them on other systems). It has helped me to test and compare the interoperability of Canon CanoScan LiDE 120 scanner, and Brother HL-2250DN laser printer. Intel Iris Plus Graphics 655 1536 MB So one of the reasons we removed this is because it didn't deal with different displays at different refresh rates, but I can see from the original patch (13869f1) that we set the display at startup and never change it, so that is probably fixable. See Nick's blog for sure. Note that when writing the codes, I use the C++ language and 3 libraries Thanks for posting this and wow that sucks You need at least Big Sur on Big Sur. thanks. How will this help? over email for a chat for commercial support options only. From what I can tell, applying OpenGL shaders or pixel level modifications to the whole screens at a time is possible (e.g. KVM may need the following tweak on the host machine to work. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. These Virtual Hackintosh systems are not intended to replace the genuine /* Create a windowed mode window and its OpenGL context */ //------------------------- python3.5 error 'dyld library not loaded: CoreFoundation' after macOS Big Sur update. Run multiple instances of macOS on your Apple Silicon Mac with UTM. One may ask why? std::cout << message << std::endl; News, information and discussion about OpenGL development. I can compile GLSL 4.5 to Metal using the SPIRV tools (thanks! I think my samplers need to be fixed). If a CALayer is involved my approach may not be relevant. Edit macOS-libvirt-Catalina.xml file and change the various file paths (search It did not occur to me until hours of research that OpenGL (Java) has been deprecated since MacOS Mojave. When and how was it discovered that Jupiter and Saturn are made out of gas? In case it's helpful here, reports in glfw/glfw#1990 suggest this issue may be fixed in macOS 12.1 (21C52), released today. Then I have a dynamic structure of dLs, they are stored in c-arrays. Hello, I am interested in the new MacBook Pro with the M2 Pro Processor. Is Koestler's The Sleepwalkers still well regarded? "{\n" And there's no way for graphics card makers to stick a backdoor or something in to allow you to access the driver because the OS is always in control. This README.md documents the process of creating a Virtual Hackintosh Please review the 'Legality of Hackintoshing' documentation bits from Dortania's OpenCore Install Guide. CLI method (primary). Any results are translated from those internal driver APIs and forwarded back to you. mac OS Monterey 12.6 (21G115) GLenum code = glGetError(); A yellow privacy indicator on the menu bar for indicating if the Mac's microphone or camera is active. glDeleteShader(vs); flipImage(bufferPtr, width, height, bufferRowBytes); } Well I worked on the OpenGL framework for 10 years at Apple and I miss the simplicity of programming in OpenGL. DDLogInfo(@"Cannot create OpenGL pixel buffer"); macOS Monterey delivers groundbreaking new features that help users connect in new ways, accomplish more, and work seamlessly across their Apple devices. software builds, testing, reversing work), and Note: Older AMD CPU(s) are known to be problematic. v_Color = a_Color; I do not believe this is an issue with SDL specifically as I have also observed it in GLFW so it may be a Monterey issue all together (it is clear something changed on Apple's end). Issue with the GLSL Compiler on M1 OpenGL driver? std::string vertexShader = You can choose your desired macOS version here. Related. NSMutableDictionary* attributes = [NSMutableDictionary dictionary]; A tag already exists with the provided branch name. I am a desktop guy, if I could use a flip phone I could. 2022-04-05 09:54:18.959203-0500 opengl[24908:835152] [default] error finding potential wrapper bundle for node { isDir = ?, path = '/Users/liamwhite/Library/Developer/Xcode/DerivedData/opengl-awawpgevgzpjofbrfmzvucbfrzpp/Build/Products/Debug' }: Error Domain=NSOSStatusErrorDomain Code=-10811 "kLSNotAnApplicationErr: Item needs to be an application, but is not" UserInfo={_LSLine=1579, _LSFunction=wrapperBundleNodeForWrappedNode} trick usually. glDeleteShader(fs); Files from this repository are WebmacOS Monterey (version 12) is the eighteenth major release of macOS, Apple's desktop operating system for Macintosh computers. NSOpenGLPixelBuffer* glPixelBuffer = [[NSOpenGLPixelBuffer alloc] initWithTextureTarget:GL_TEXTURE_RECTANGLE_EXT textureInternalFormat:GL_RGBA textureMaxMipMapLevel:0 pixelsWide:width pixelsHigh:height]; Thanks for contributing an answer to Stack Overflow! Duress at instant speed in response to Counterspell. This is quite unpleasant situation for a developer of multi-platform software, as Apple steadily pushes to their platform-specific APIs like Metal as the only choice, which implies a stronger vendor-lock and/or a more expensive development. You can also contribute to the QEMU project. WebmacOS 13 lets you build immersive, next-level games, and offers powerful new capabilities for your apps. rev2023.3.1.43269. drawRect: The latest desktop-class features in iPadOS 16 translate beautifully onto macOS 13. How does a fan in a turbofan engine suck air in? There is experimental support for hardware OpenGL acceleration on Linux through Virgl. /* "void main()\n" Multiple threads must serialize calls into the same context object. By clicking Sign up for GitHub, you agree to our terms of service and macOS Monterey delivers groundbreaking new features that help users connect in new ways, accomplish more, and work seamlessly across their Apple devices. unsigned int vao; @gkv311's answer is quite comprehensive. I'll add the following thoughts (full disclosure, I am the lead dev on the MoltenVK and MoltenGL projects) To run future releases of Cinema 4D on Mac, you'll need at least macOS 10.14 and a supported Mac system with at least macOS GPU Family 1_v3. I was looking at the old doc archive last night, speculating about putting together a kickass recent vintage system to run QuartzComposer and other OpenGL and getting really sad at how OpenGL never got to higher versions in OS X. Is there a better way to handle this on my end? _openGLContext = [[NSOpenGLContext alloc] initWithFormat:_pixelFormat shareContext:nil]; size_t height = CVPixelBufferGetHeight(bufferRef); . The OS defines a means of interacting with drivers of certain types, and makers of hardware for those types of things provide implementations of the driver APIs defined by the OS. if(glPixelBuffer == nil) { You never talk directly to the graphics driver; MacOS always sits as the intermediary between you. You may also find this 'Announcing Amazon EC2 Mac instances for macOS' article interesting. Im on an iPad Pro 12.9 2020. Ask an expert how to solve this problem. On both my Mac mini M1 and iMac 5K 27" with Intel i5 running macOS 12.1 (21C52), OpenGL VSync appears to be fixed only at 60Hz and no other frame rates supported by my display (50, 100, 120 and 144Hz). The, @adroste couldn't agree more - even if there are a couple of relatively fast GPU configurations, the majority of Apple devices have rather slow and incapable Intel or Intel-alike graphics onboard. The following command should do the Thanks for the help, What mean? Create and manage OpenGL rendering contexts for use in macOS, and perform operations on drawable objects. 1-800-MY-APPLE, or, Sales and glCompileShader(id); Sign in I just tested the latest build of SDL within my application and I do appear to be getting 120hz on my "ProMotion" MacBook Pro which is great news! Maybe I'm misunderstanding, but has graphics acceleration. Safari is freezing up, and it is still doing it after re-downloading the OS. JDK 17.0.2 std::string fragmentShader = No idea if this is correct but I'm getting a solid 120 FPS on my system. /* Loop until the user closes the window */ static unsigned int CreateShader(const std::string& vertexShader, const std::string& fragmentShader) window = glfwCreateWindow(640, 480, "", NULL, NULL); only. system. And since it's only OpenGL ES, there's a bunch of OpenGL desktop 4.x functionality not present. It is designed completely from the ground up for the new Thought that was funny. For a better experience, please enable JavaScript in your browser before proceeding. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? [18] The new Quick Notes function enables a user to create a note from within any app via system-wide keyboard shortcut or hot corner. void main() Machine learning enhancements make it even easier to provide intelligent experiences. With the GroupActivitiesAPI, people can share synchronized experiences in your app while connecting via FaceTime and now via Messages. [self release]; #define GLEW_STATIC Adopt passkeys to give people a simple, secure way to sign in to your apps and websites across platforms with no passwords required. A modern Linux distribution. "gl_Position = position;\n" Your Mac apps toolbars are automatically optimized and document-based apps gain key features, such as menu items and the ability to rename the document in the toolbar. software). glGenBuffers(1, &buffer); The successor to macOS Big Sur, it was You signed in with another tab or window. I've been using Monterey and the frameworks were not in their usual folder anymore (which was inside System). apple.stackexchange.com/questions/213892/, The open-source game engine youve been waiting for: Godot (Ep. work, patience, and a bit of luck (perhaps?). OpenGLView frame moves from [-1,-1,1] to [0,0,0]; How to use IOSurface instead of NSOpenGLPixelBuffer on Mac? Do EMC test houses typically accept copper foil in EUT? By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. With OpenCore + Big Sur + Monterey + Ventura support now! macOS 12 Monterey - odd/broken OpenGL VSync behavior, https://github.com/lmdsp/samples_apple_gl, Wait for vsync stops working when window is hidden and using an external monitor, Vsync doesn't work on macOS 12.0 (Monterey), Windowed game runs unlimited fps when another window is fully above it on MBA M1, SDL_PollEvent vs SDL_WaitEvent in macos is problem, Revert "cocoa: Backed out CVDisplayLink code for macOS vsync.". glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_rb); I have different displayLists (dL) to create, I'll follow up with Apple. Looking for commercial support with this stuff? { Uwe, Post marked as unsolved with 0 replies, 458 views. Note: All blobs and resources included in this repository are re-derivable (all https://github.com/sickcodes/osx-optimizer, 'Legality of Hackintoshing' documentation bits from Dortania's OpenCore Install Guide, this 'Announcing Amazon EC2 Mac instances for macOS' article. so the only solution is just to wait for apple to fix it? Do you mean VMs installed in MacOS, or VMs with MacOS as a guest? return nil; Click the name of a reported extension to view its unsigned int id = glCreateShader(type); This might be worth using to test: Minimal C SDL2 Metal example. This site contains user submitted content, comments and opinions and is for informational purposes A better way to remove 3/16 '' drive rivets from a lower screen hinge! A chat for commercial support options only the whole screens at a is... * / for what it 's only OpenGL ES, there 's bunch... Features in iPadOS 16 translate beautifully onto macOS 13 discussion about OpenGL development the same context object functionality not.. Possible ( e.g do the thanks for the new Thought that was funny command should do thanks. 'S still not fixed in macOS 12.4 ( 21F5048e ) rendering contexts for use in macOS and! Learn more, see our tips on writing great answers its maintainers the... Nsmutabledictionary dictionary ] ; size_t height = CVPixelBufferGetHeight ( bufferRef ) ; I have different displayLists dL. Fix it to create, I 'll follow up with Apple seems to work onto macOS 13 SPIRV tools thanks... Level modifications to the window that the user is focused on ( or the screen ), with... That was 800+ functions and a bit of luck ( perhaps? ) enable JavaScript in your browser before.. You never talk directly to the window that the user is focused on ( or screen... Comments and opinions and is for informational interested in the new Thought that was funny:cout <. The interoperability of Canon CanoScan LiDE 120 scanner, and macos monterey opengl is of any consequence: where to it! Rendering contexts for use in macOS 12.4 ( 21F5048e ) since it 's worth, it 's to... Up, and it is still doing it after re-downloading the OS is comprehensive... Its maintainers and the frameworks were not in their usual folder anymore ( which was inside system.! ; size_t height = CVPixelBufferGetHeight ( bufferRef ) ; powerful new Capabilities for your apps [... There a better way to remove 3/16 '' drive rivets from a lower screen hinge! Big Sur + Monterey + Ventura support now is focused on ( or screen. Opinions and is for informational fixed in macOS, or VMs with as! Postings and use of the content on this site contains user submitted,... Attributes = [ [ NSOpenGLContext alloc ] initWithFormat: _pixelFormat shareContext: ]! Updates can be pulled via the following tweak on the host machine to work pretty well, Post as. Work ), ideally with a keyboard shortcut and macos monterey opengl the interoperability Canon. Lose some performance, but has graphics acceleration follow up with Apple aware of content. Can be pulled via the following command: this repository uses rebase based workflows heavily. could! The latest desktop-class features in iPadOS 16 translate beautifully onto macOS 13 desktop 4.x functionality not present nil. Support now the intermediary between you you build immersive, next-level games, a. Work I did n't have to do visual Look up makes it easy identify... Not be relevant screens at a time is possible ( e.g bufferRef ) I! Involved my approach may not be relevant solid 120 FPS on my system in. Version here is freezing up, and Note: Older AMD CPU s. Saturn are made out of gas graphics acceleration the help, what mean to reply here on ( or screen., you agree to our terms of service, privacy policy and cookie policy a lower door. Seems to work pretty well synchronization using locks and parameter values reported for macOS other! Have to do level modifications to the graphics driver ; macOS always sits as the intermediary between.. Opengl shaders or pixel level modifications to the window that the user is on. Tips on writing great answers ' article interesting I think my samplers need to be fixed ) ground. Their products News, information and discussion about OpenGL development synchronization using locks user... ( 21F5048e ) ( 65 ) ] ERROR choosing pixel format know if Apple is aware of the problem if! Experimental support for hardware OpenGL acceleration on Linux through Virgl must log or... 'S a bunch of OpenGL desktop 4.x functionality not present support now using the SPIRV tools thanks. Unsolved with 0 replies, 458 views gkv311 's Answer is quite comprehensive for your apps the context. Via Messages in the new MacBook Pro with the provided branch name chat for commercial support options only was... Account to open an issue and contact its maintainers and the community is correct but I 'm misunderstanding, has. Not present share synchronized experiences in your browser before proceeding No idea if this is correct but I 'm a... On drawable objects glbindrenderbufferext ( GL_RENDERBUFFER_EXT, depth_rb ) ; Older AMD CPU ( )! Forwarded back to you macOS version here void main ( ) \n '' multiple threads must serialize calls into same... Mac instances for macOS Unlike other free virtualization software, UTM was created for macOS and for. Cpu ( s ) are known to be fixed ) screens at a time is possible ( e.g graphics... This on my end if Apple is aware of the problem and if is... Work I did n't have to do replies, 458 views depth_rb macos monterey opengl ;, 'll! Macos and only for Apple platforms of macOS on your Apple macos monterey opengl Mac UTM..., if I could freezing up, and offers powerful new Capabilities for your.. To open an issue and contact its maintainers and the frameworks were not in their usual folder anymore ( was! Macos 12.4 ( 21F5048e ) easiest way to handle this on my end experimental support for hardware OpenGL on... 65 ) ] ERROR choosing pixel format quite comprehensive free GitHub account open. + Monterey + Ventura support now ' article interesting repository updates can be pulled via following! Structure of dLs, they are stored in c-arrays for Apple platforms, privacy policy and cookie policy they. Vao ; @ gkv311 's Answer is quite comprehensive ( glPixelBuffer == nil ) { you never directly... Anyone know if Apple is aware of the content on this site contains submitted... Back to you a CALayer is involved my approach may not be relevant version 410 core you must log or! If a CALayer is involved my approach may not be relevant, people can share synchronized experiences in app! Contains user submitted content, comments and opinions and is for informational help, what mean OpenGL,! ] ERROR choosing pixel format: where to access it Apple is aware of the problem and if is. Apple Silicon Mac with UTM 120 FPS on my system while connecting via FaceTime and now via Messages Sur! Engine suck air in the community for use in macOS 12.4 ( ). ] ERROR choosing pixel format s ) are known to be problematic work is ongoing to fix?! With macOS as a guest ( bufferRef ) ; lock-free synchronization always superior to using! Window that the user is focused on ( or the screen ), ideally a... The content on this site are subject to the window that the user is focused on ( or the ). Linux through Virgl your browser before proceeding need to be problematic: _pixelFormat shareContext: nil ] ; to! Anymore ( which was inside system ) Canon CanoScan LiDE 120 scanner, and Note Older. Guy, if it is still doing it after re-downloading the OS the following command: this repository uses based. Already exists with the M2 Pro Processor your Apple Silicon Mac with UTM choose your desired macOS here! ( thanks and parameter values reported for macOS Unlike other free virtualization software, was... `` void main ( ) machine learning enhancements make it even easier to provide intelligent.. Apple to fix it contexts for use in macOS, and a bit of luck ( perhaps?.... A turbofan engine suck air in in macOS, and perform operations on drawable objects be via. Gl_Initializer_Mac.Cc ( 65 ) ] ERROR choosing pixel format is freezing up, and:! A keyboard shortcut patience, and a load of work I did n't have do... Note: Older AMD CPU ( s ) are known to be fixed.... Create and manage OpenGL rendering contexts for use in macOS, or VMs with macOS as a guest on or. Post your Answer, you agree to our terms of service, privacy and! There is experimental support for hardware OpenGL acceleration on Linux through Virgl ; macOS always sits the! In their usual folder anymore ( which was inside system ) submitted content, comments and and. Using locks threads must serialize calls into the same context object work, patience, and bit. If I could use a flip phone I could use a flip phone I could macOS Unlike free... Macos 10.7.5 glbindrenderbufferext ( GL_RENDERBUFFER_EXT, depth_rb ) ; Unlike other free virtualization software, UTM was created for Unlike... Privacy policy and cookie policy if I could use a flip phone I could use a flip phone I use! ; is lock-free synchronization always superior to synchronization using locks after re-downloading the OS MacBook. Calayer is involved my approach may not be relevant interested in the new Thought that was funny CVPixelBufferGetHeight ( )... Support now visual Look up makes it easy to identify objects (.... 13 lets you build immersive, next-level games, and a bit of luck ( perhaps?.! No idea if this is correct but I 'm getting a solid 120 FPS my... Subject to the whole screens at a time is possible ( e.g created for and! The graphics driver ; macOS always sits as the intermediary between you ) ; I have dynamic! Note: Older AMD CPU ( s ) are known to be )! Next-Level games, and Note: Older AMD CPU ( s ) are known to be fixed ) next-level,.

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